import bf2

def MSG_bombplace(player):
	bf2.gameLogic.sendMedalEvent(player ,1261119 ,1) 

def MSG_bombdisarm(player):
	bf2.gameLogic.sendMedalEvent(player ,1261119 ,2)

def MSG_placerbombdisarmed(player):
	bf2.gameLogic.sendMedalEvent(player ,1261119 ,3) 
	
def MSG_bombdisarmwait(player):
	bf2.gameLogic.sendMedalEvent(player ,1261115 ,1) 

def MSG_bombplacewait(player):
	bf2.gameLogic.sendMedalEvent(player ,1261115 ,2) 

def MSG_teammoveon(player):
	bf2.gameLogic.sendMedalEvent(player ,1261115 ,3) 

def MSG_warnleaveseat(player):
	bf2.gameLogic.sendMedalEvent(player ,1261109 ,1)

def MSG_c4Process25(player):
	bf2.gameLogic.sendMedalEvent(player ,1261109 ,2) 

def MSG_c4Process50(player):
	bf2.gameLogic.sendMedalEvent(player ,1261109 ,3) 

def MSG_c4Process75(player):
	bf2.gameLogic.sendMedalEvent(player ,1261113 ,1) 
	
def MSG_enemyOperation(player):
	bf2.gameLogic.sendMedalEvent(player ,1261113 ,2) 
	
def MSG_friendlyOperation(player):
	bf2.gameLogic.sendMedalEvent(player ,1261113 ,3) 

def MSG_unused1(player):
	bf2.gameLogic.sendMedalEvent(player ,1261105 ,1) 

def MSG_unused2(player):
	bf2.gameLogic.sendMedalEvent(player ,1261105 ,2) 

def MSG_unused3(player):
	bf2.gameLogic.sendMedalEvent(player ,1261105 ,3) 